- #Exporting from bethesda creation kit mod#
- #Exporting from bethesda creation kit archive#
- #Exporting from bethesda creation kit Pc#
It compresses just fine and is not "old and not supported" considering Archive.exe is what the CK calls on the command line when packing the BSAs.Īs you already shared with me in the private forum, you simply didn't know that you had to check the option "Compress Archive" and as far as conversion goes, it's completely irrelevant, as anyone can unpack their Skyrim BSAs with any number of programs, and repack it using Archive.exe. I'll just copy/paste what I said in the Nexus thread here:Ĭan you please remove this from your post? As I already told you in the private CK beta forum, this is completely incorrect. Just ignore what he's saying, because he's wrong. Note that the new texture pack will be considerably smaller than the original file size, for example my Conan hyborian age file size was over 700 mb in original bsa from skyrim, now its like 300 mb, I checked that unpacking it opens into over 600 mb so seems to be correct.
#Exporting from bethesda creation kit mod#
upload for PC, follow the procedure create a mod name and description overwrite files if you created a mod in precedence and you are updating its content.
#Exporting from bethesda creation kit Pc#
load the CK again checking that the files are correctly loaded by using simply the bsa of the pc version.in the creation kit ini, set under at the line SResourceArchiveList2=Skyrim add the line "Mymod.bsa, Mymod - Textures.bsa" of course renaming to your mod name.pack the files for xbox, but save those inside the subfolder of data called "XB1" and not simply in the data folder.
#Exporting from bethesda creation kit archive#
The Archive tool in the tools should not be used.( doesn't compress and doesn't convert ).From what I understood and feel free to correct this procedure if you feel its wrong.